UKG

DESIGN PRINCIPLES

The current UKG set up involves logging in, arriving at this landing page (left), then clicking on “Time & Attendance” which leads you to an extremely wide and spacey timesheet (below) in a new browser tab.

The current UKG set up involves logging in, arriving at this landing page (above), then clicking on “Time & Attendance” which leads you to an extremely wide and spacey timesheet (below) in a new browser tab.

Intuitive

Ease of

Use

Consistent

Organized

Inclusive

Accessible

I began creating task flows to determine how to make this process simpler.

On this task flow (right), I was able to reduce the current flow from 5 steps to 3.

I began creating task flows to determine how to make this process simpler. On this task flow (below), I was able to reduce the current flow from 5 steps to 3.

CURRENT FLOW

(5)

REVISED FLOW

(3)

Click on

My TS

Click arrow

to open up form fields

Click

Add Work

Type in field

forms

Click day

to open up

form fields

Type in form fields

Click

SAVE

KEY

WINDOW

Action:

CLICK

Action:

TYPE

TASK

END

New Tab/

Window

MY TS


(Scroll)

Click

Submit

Let’s circle back to the current users I interviewed earlier
and complete user testing to see if these adjustments
improved the pain points mentioned above.

Current Timesheet: I used this as reference to view the forms which were required to be completed in order to submit hours, such as “start time, end time, hour type". The width of the current design is nearly twice the size of a typical desktop frame, resulting in additional scrolling and difficult-to-find information.

Current Timesheet: I used this as reference to view the forms which were required to be completed in order to submit hours, such as “start time, end time, hour type". The width of the current design is nearly twice the size of a typical desktop frame, resulting in additional scrolling and difficult-to-find information.

Low Fidelity Wireframes: I adjusted the design to be more cohesive with the current landing page instead of opening a new tab/URL. This also reduced the visual field and width of the frame to fit comfortably in a typical desktop frame.

Low Fidelity Wireframes: I adjusted the design to be more cohesive with the current landing page instead of opening a new tab/URL. This also reduced the visual field and width of the frame to fit comfortably in a typical desktop frame.

High Fidelity Wireframes: I began incorporating UI Design Principles to create a clean and simple design, utilizing the current fonts and colors to help users feel more comfortable with the new layout.

THE EVOLUTION

THE EVOLUTION

High Fidelity Wireframes: I began incorporating UI Design Principles to create a clean and simple design, utilizing the current fonts and colors to help users feel more comfortable with the new layout.

Let’s circle back to the current users I interviewed earlier and complete user testing to see if these adjustments
improved the pain points mentioned above.

Accessible

Consistent

Organized

Intuitive

Ease of Use

Inclusive

CONCLUDING THOUGHTS

I faced challenges with deciding what to focus on. Initially, I was going to focus on adding a feature to the mobile app, but then had to shift my attention to pain points my interviewees described involving the desktop design.


I learned how to restructure and redesign a current product to improve user experience based on real data and research


To improve this project, I would consider altering a few UI elements in areas of typography, stroke size, and spacing. 


I am most proud of the positive feedback and results I received which confirmed I had achieved a more efficient design 🙂


I faced challenges with deciding what to focus on. Initially, I was going to focus on adding a feature to the mobile app, but then had to shift my attention to pain points my interviewees described involving the desktop design. 


I learned how to restructure and redesign a current product to improve user experience based on real data and research


To improve this project, I would consider altering a few UI elements inures of typography, stroke size, and spacing. 


I am most proud of the positive feedback and results I received which confirmed I have achieved a more efficient design 🙂


All 5 participants were able to complete the 3 tasks: add start time/end time,
edit hours, and delete hours without support or errors.

The average level of ease was reported as 4.7 out of 5 (5 being easiest).
Over a whole point higher than initial reports!

Revisions were made to alter the “trashcan” icon color, a pop up confirmation
after deletion, and spacing on the drop down menu.


All 5 participants were able to complete the 3 tasks: add start time/end time, edit hours, and delete hours without support or errors.


The average level of ease was reported as 4.7 out of 5 (5 being easiest). Over a whole point higher than initial reports!


Revisions were made to alter the “trashcan” icon color, a pop up confirmation after deletion, and spacing on the drop down menu.


“Simple”


“Wow that is way easier than the way we do it now”

“That was easy”


“I would say its pretty straightforward now”

FINAL PRODUCT

FINAL PRODUCT

  1. Login + Find Timesheet

  2. Complete timesheet form

  3. Edit times

  4. Delete timesheet entry

Initially, I wanted to work on UKG’s mobile app as the “clock in/clock out” feature does not exist here. However, after speaking with a group of DesignLab students and doing more research, I discovered the feature does exist and simply my company decided not to make it available for their users. Therefore, I decided to pivot my idea to the desktop version as it also pertained to my research.

The UI needs a re-vamp; Basic functions are not easily achievable for users. The outdated design was causing employees to take a longer time to clock in/out, leading to frustration with how to navigate basic features. PLUS needing to seek additional support from others for help.


Focus on current users feedback and UI Design Principles to create a more intuitive design to reduce users level of frustration and time spent completing daily timesheet.

GOALS

PROBLEM

!

!

!

Create flows/designs

Complete User Testing

Iterate a lot!

Conduct research
Analyze data

Prioritize findings

ROLE: UI/UX Designer

TOOLS: Google Forms, Figma

TIMELINE: 10 weeks

SKILLS

UKG is a cloud-based software created for HR. It allows users different levels of access that can be customized based on business needs. At the time, UKG was the program my employer used for payroll - The timesheet and clock in/out features are used daily by employees to determine their biweekly paychecks.

“Takes too much time”


“Difficult to navigate”


“Tedious”

RESEARCH METHODS

RESEARCH METHODS

Surveys

Card

Sorting

Task

Interviews

HMWs,

POVs

Comp.

Analysis

Feature

Priority

List

User

Personas

Affinity

Map

Interviews with current users revealed:

All 5 participants had needed support at some point to complete their timesheet (TS) correctly.

4 out of 5 participants were not sure how to delete hours on the current desktop TS.

All 5 participants knew how to edit hours on the current desktop TS.

The average level of ease was reported as 3.57 out of 5 (5 being easiest).


YIKES, these users are struggling. They already work in healthcare, keeping track of hours shouldn’t be adding more stress to their day! Let’s get started on the wireframes and see what users are thinking about a new design.

“When I run into a problem it seems to take forever to fix”

“The font is tiny”


“I get lost about what I need to do”


Tanya K.

Age: 31 years old

Occupation: Physical Therapist

Location: Orlando, FL

Experience with the product: 11 months

Uses: Desktop version
(Note: mobile TS unavailable)

Features used: Pay, Clocking in/out

Remote work: 50%

In-clinic work: 50%

Ease of Use TS Rating: 3



Pain Point: Visual Design


Goal: To create meaningful visuals so tasks can be completed with clear understanding

Emotion Evoked:

Confusion


The font is so tiny and there are a lot of boxes I don’t use or know why they are there.

Surveys

Comp

Analysis

User

Personas

Feature

Priority

List

Card

Sorting

Task

HMWs

POVs

Interviews

Affinity

Map

< Previous Project

< Previous Project

Next Project >

Next Project >

Interviews with current users revealed:


All 5 participants had needed support at some point to complete their timesheet (TS) correctly.


4 out of 5 participants were not sure how to

delete hours on the current desktop TS.


All 5 participants knew how to edit hours

on the current desktop TS.


The average level of ease was reported as

3.57 out of 5 (5 being easiest).


Name

Email

Shoot me

a message!

© 2024 – K. Menapace

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Create flows/designs,

Complete user testing,

Iterate a lot!

Conduct research,
Analyze data,

Prioritize findings

ROLE: UI/UX Designer

TOOLS: Google Forms, Figma

TIMELINE: 10 weeks

SKILLS

I'm open to new opportunities and
always happy to connect or brainstorm ideas.

km.menapace@gmail.com

Let's Connect!

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